![]() In Shin Megami Tensei III: Nocturne, the cap is 40. The limit where most stats (sans HP and SP) are capped to vary depending on the game. In Persona 5, Luck plays a part in determining the payout the party will get when a Shadow is asked to give some during negotiation. In games where confused enemies may drop money, the amount they will scatter is influenced by the user's Luck stat. Luck can also have several other uses outside of battle. Depending on the game, it may also affect the chances of inflicting and/or recovering from status ailments as well as the chances of inflicting and/or evading instant-kill skills. Luck ( 運の強さ, Un no tsuyo-sa) ?, or Lu (運, Un) ?, called Divine Protection in Giten Megami Tensei. Depending on the game, Agility can also influence the chances of successfully escaping from a battle, either by itself or in combination with the Luck parameter. In games with random encounters, Agility may also determine which side acts first. In games where physical and magic defense are separate, Endurance/Vitality normally only affects physical defense.ĭexterity or Technique (技力, Wazaryoku) ?, shortened to either Dx or TEC (技, Waza) ?, may either act as a substitute to the Magic parameter or influence the damage of gun attacks and gun skills.Īgility (俊敏さ, Shunbin-sa) ?, or Ag (速, Haya) ?, influences the turn order as well as accuracy and evasion. Depending on the game, it may also influence defense from magic attacks.Īlthough a rule of thumb, there are cases when certain Magic attacks are calculated with the Strength stat instead.Įndurance (耐久力, Taikyūryoku) ? or Vitality (体力, Tairyoku) ?, shortened to either En (耐, Tai) ? or Vi (体, Tai) ?, influences defense. Magic (魔力, Maryoku) ?, or Ma (魔力, Ma) ?, influences the power of magic and recovery skills. Intelligence (知力, Chiryoku) ? / (知恵, Chie) ?, or In (知, Chi) ?, influences evasion and the success rate of inflicting status ailments. Although Physical skills usually refer to one category, there are times when Physical skills are divided into multiple types, or there are additional affinities in arms with Physical, such as Gun skills.Īlthough normally influenced by a different stat, certain Magic attacks may be calculated with the Strength stat instead.Īll Strength-based skills normally have the chance of inflicting Critical hits. Strength (腕力, Wanryoku) ?, also shortened to St (力, Chikara) ?, influences the damage of regular attacks and Physical skills. Also depending on the game, SP/MP can be a parameter of its own or be calculated by a combination of other parameters. However, there are games where both enemies and bosses possess infinite SP/MP, as well as games where regular enemies have limited SP/MP but bosses have an infinite amount. In most games, enemies and bosses possess their own limited SP/MP pool. In Tokyo Mirage Sessions ♯FE, the equivalent for MP is known as EP (short for Energy Points), while SP is used exclusively for Special Performances. Similarly to HP, their remaining SP/MP is restricted to a maximum value. Casting those skills will use up their limited supply of SP/MP in the process. SP (short for Skill Points) or MP (short for Magic Points) is a value necessary for party members to use skills. ![]() Depending on the game, HP can be a parameter of its own or be calculated by a combination of other parameters. In most games this means that enemies and bosses are capable of using HP-consuming skills for free, but there are cases where even enemies expend HP to use skills, such as the Devil Children series. ![]() In some games, physical and/or gun skills cost HP. For most games, a playable character's HP is capped at 999, but some games like Shin Megami Tensei IV and Shin Megami Tensei IV Apocalypse allow that number to reach four digits. HP is restricted to a maximum value, but some games have items that allow for HP recovery higher than a character's maximum HP. ![]() HP (short for Hit Points) determines how much damage a party member can receive before fainting. For example, in some games only the Strength parameter determines that character's attack, while in other games it is a combination of multiple parameters, such as Strength and Vitality.įurthermore, not all parameters are present in all games and they may have different effects depending on the game.įor more information on how these parameters affect subsequent formulas, see Damage and Accuracy. Whether these parameters are the only thing that affects a certain stat or not depends on the game. These are the values visible to the player.
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